Experience and the art of designing learning


Experience design for learning is back on my agenda (it never left, but now have renewed vigour!).
I've been revisiting my past articles, workshops and notes along with a quick exploration of the references I've used over that time.




What? Experience design


How? Designing learning experiences


Why? Developing a design rationale

Firstly, this will fit with my somewhat changing role as Learning Strategist in FLS.
Second, it speaks to my involvement in developing the Advanced Diploma for CIT teachers.
Third, it gives me a renewed and central focus for the PD workshops for FLS (especially eLearning Strategies; ToOL; Assessment Strategies; Intro to Online T&L).

Communicating a design for learning - telling stories


Stories reveal. Stories motivate. Stories bind individuals into teams. Stories create solutions. -- David Bellingham (2001)




To be innovative:


innovative

adj 1: ahead of the times; "the advanced teaching methods"; "had advanced views on the subject"; "a forward-looking corporation"; "is British industry innovative enough?" [syn: advanced, forward-looking, modern] 2: being or producing something like nothing done or experienced or created before; "stylistically innovative works"; "innovative members of the artistic community"; "a mind so innovational, so original" [syn: innovational]

Source: WordNet ® 1.6, © 1997 Princeton University

More on innovation by Pollard and Snowden...



My (co)works that relate to this:


My related blog posts:

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* This is NOT a telephone! (06/05/2005) - Read more by Pollard
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I have revisited these key resources too:

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